0.2.1Current
Shader orbs
Four agent orbs after Orbkit, and Idle / Thinking / Speaking tabs on every orb in the editor.
- Hydrogen, Nimbus, Caustic and Phosphor join the orbs category, and the Assistant Orb is rebuilt as a one-pass iridescent film, a fraction of its old cost
- The editor stage for an orb now switches idle, thinking and speaking, the same way an avatar switches single and roster, and eases between them
- Each phase changes the motion and colour inside the orb, never the orb itself: rest, search, answer
- New kernels read a host-driven phase, so an exported orb can follow your agent status; a fractional phase crossfades