Changelog

What is new in OpenShaderLibrary, most recent first.

0.2.14 releases

0.2.1Current

Shader orbs

Four agent orbs after Orbkit, and Idle / Thinking / Speaking tabs on every orb in the editor.

  • Hydrogen, Nimbus, Caustic and Phosphor join the orbs category, and the Assistant Orb is rebuilt as a one-pass iridescent film, a fraction of its old cost
  • The editor stage for an orb now switches idle, thinking and speaking, the same way an avatar switches single and roster, and eases between them
  • Each phase changes the motion and colour inside the orb, never the orb itself: rest, search, answer
  • New kernels read a host-driven phase, so an exported orb can follow your agent status; a fractional phase crossfades
Browse the shader orbs →

0.2.0Library

The library, re-cut

One curated library of 117 effects, named for the platforms they ship to.

  • The Legacy shelf is gone: every effect on the site is current and exports
  • Every effect ships to React, React Native and SwiftUI; every zip carries all three
  • Cards show the name and one line on what it is, without hovering
  • One filter row: category, search, favorites
  • A front page that shows the library by group, the platforms, and the price
Browse the effects →

0.1.1Avatar Studio

Avatar Studio

A portable AI companion on a 3D surface. Author it in the browser, ship one file.

  • Sphere, cube, capsule, cylinder, cone, diamond bodies
  • Face turns with the mesh; drag the stage to pose
  • 25 expressions, 23 animations, blink schedules
  • Portable .avatar.json and React <Avatar />
  • Free, downloads included
Open Avatar Studio →

0.1.0First ship

Library launch

Live previews, a browser editor, and compiling export for every look.

  • Orbs, liquid, glass, light, minimal fields
  • Agent states: thinking, listening, generating, resolving
  • SwiftUI + Metal, React Native + Skia, and WebGL2 export
  • Shareable configuration links; settings baked into every download
Browse the effects →