Show meforon.
Masked spheres: noise interiors, lit rims, coronas. Agent orbs also carry idle, thinking and speaking phases.
Identity marks. Every look is a function of one seed, so a user id hashed once draws the same avatar on every platform, and a thousand users get a thousand different ones.
Height fields, viscous flow and liquid glass: clear solids that bend and fringe the card behind them.
Character cells. The frame is divided into a glyph grid and every cell is drawn as a procedural 3x5 character, so the picture is made of type rather than of pixels.
Black ground, white marks, nothing else. Dots, rings and lattices sized for interfaces that will not spend colour on chrome.
Refraction, dispersion, chrome and facets.
Colour fields screened through an ordered dither: streaks of dragged light, horizon seams, and flares with a grain you can read at any size.
Fields whose subject is a model working: listening, thinking, generating, resolving. Every one reads a level the host writes each frame.